Tuesday 28 August 2007

Dev. Spotlight: The Locations

Hi, this is the first in a series of Development Spotlights. These spotlights will focus on specific parts of the game.

The first spotlight in the series is on the locations in the TGP, how they affect gameplay, and how you can move between them.


The Locations

Which cities are to be included in the first release of the TGP?
In the first (beta) release of the game, there will be a total of 7 cities. They are: London(UK), Chicago (USA), Paris (France), Beijing (China), Athens (Greece), New Dehli (India), and Cape Town (South Africa).

Adding new cities is as easy as adding another entry to the city database, and painting a new pip onto the world map (see below), this means that we can add new cities on the fly without much hassle. The news reel will notify players of any new cities, and the soon-to-come, "Today's News" screen (which will be displayed at login) will also show the news.

How will they affect gameplay in the TGP?
Cities will be there for more than just aesthetic rea
sons, they will play a vital role in both production of resources, and various aspects behind the scenes of the game.
Each city will have it's own "native resource(s)", this means that you can buy/make that resource cheaply in its parent city. If you want to import the resource into another city, you must hire a cargo ship, much like when transporting factories (which will obviously be expensive).

Cities will also play a vital role behind the scenes as
well. As this is our first ever game, we decided that it was vital to ensure we could cope with running it as well as developing it. We needed a way to limit the amount of players allowed into the game, whilst making it make sense in a roleplaying kind of way. So we decided that each city could only hold a certain amount of players, for example London can hold 25 players.
Using this method, the game can be limited to 150 players during the BETA tests, in a way that makes sense within the game world.

After the BETA test has finished, more cities will be added to increase the maximum population of our world, and will continue to be added until we run out of cities. Once this happens it will then be up to the players to determine how many m
ore players can join, but we'll leave it to you to discover how.

How do we move between cities?
Moving between cities will be controlled from the world map. As shown below (colours may change as always), each of the 7 cities is shown as a small blip in the relevant place.

To move to a city, you must click it's 'pip', choose a vehicle from the list (the list only shows vehicles you own), and press start move. If there is room in the city, you will start to move to your new home. The ETA will be displayed on the 'My Account' screen, and probably on the world map after I add it.


Progress

As of writing this post, we have no time managment system working. This means that once you start your move, you will never reach your destination as we have no way of telling how long it has been. As you can see from our ToDo List this is high on our list of priorities. However the city capacity feature is almost working perfectly, the only thing left to do is make it change when people move to and from the city.

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