Thursday 7 June 2007

Game Concepts - Power Stations

This is a tricky topic, as it is one of our 'non-player-industries'. Again, there was a lot of debate at lunch with a lot of pens in the air (literally).

Paying for Power
First a foremost, we need power to make sure there is always some output to a player's assets, so that you cannot survive without doing something - sorry, that's the way the world works. You sit on your ass all day, you're gonna lose out - except me, I'm not gonna to lose out because I'm making the game and I'm gonna get you to pay for my services. Anyway, enough about that, back to the power - having to pay for power ensures that players who are actually interested in playing the game will keep coming back. Eventually it will become a minor fee as you become an industry tycoon. What we still need to decide on is how you pay for your power - the current train of thought has taken us to paying daily. You pay at the end of the game day (which just so happens to be a real day - aren't we good to you?) for the current demand for power from all of you combined factories. The power demand depends on which types of factory you own and how many there are.

And that's about all there is to power at the moment. Like I said, it's a complicated matter and there's bound to be additions to this aspect of the game.

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